Monday, September 9, 2013

Sony Announces PS Vita TV: Stream PS4 Games to Another TV

In addition to announcing a Japanese release for the PS4 and a new, slimmer PS Vita model, Sony also announced something completely unexpected at their pre-Tokyo Game Show Conference. And, coincidentally, Sony‘s latest creation unites their two most recent consoles in some interesting ways.
So, what is this new device you ask? Well, it’s called the PS Vita TV and it may just be the hottest new gaming device this side of a next-gen console.
The PS Vita TV is, in the simplest of terms, a console for playing Vita games on your TV. It boasts an HDMI output port, a slot for Vita cartridges, and a slot for the Vita’s proprietary memory cards. In other words, it’s a Vita without the screen and controls.
Obviously, any TV will replicate the Vita’s screen, and as far as controls are concerned the PS Vita TV can sync with any DualShock 3 controller. Once everything is set-up (i.e. Vita TV plugged in and controller synced), gamers can play any Vita game, or any game a Vita can play (PS One Classic, PSP title) on their TV.
PS Vita TV Announced
Moreover, the PS Vita TV serves as a decent substitute for an Apple TV or a Roku box in that it can handle a variety of streaming services like Netflix or Hulu. Gamers likely have plenty of solutions for their streaming needs, so what’s one more?
But where the PS Vita TV will most impress gamers is with its Remote Playfeatures. Although it won’t be available at launch, the Vita TV can use Remote Play almost exactly like the handheld Vita will be able to, albeit with one key difference.
Instead of streaming PS4 games to the Vita’s OLED screen, however, the Vita TV will stream games to an additional TV and will use the DualShock 4 for control. That means gamers can stream their PS4 console gameplay to another TV through the PS Vita TV. With this feature, the PS Vita TV ostensibly becomes a Slingbox for your PS4 gaming.
Unfortunately, there are two downsides to this very exciting PS Vita TV announcement. First, the device has only been announced for the Japanese market (launch date: November 14th). There’s no reason to think Sony isn’t developing a version for North America and Europe, but the announcement was specifically geared towards Japanese gamers.
PS Vita TV - Vita Slot
The second downside to the announcement is that the Remote Play functionality will be added at a later date through a system update. It’s unclear if that’s because the PS4 launches much later in Japan on February 22nd, or if the functionality is still in development, so that’s something to keep an eye on. We should know more about Remote Play’s timeline when the PS4 hits North American store shelveson November 15th.
Overall, the PS Vita TV sounds like just the thing for gamers who were interested in the Vita’s Remote Play features, but weren’t sold on the Vita as a handheld. With this much cheaper device (about $100), gamers can access their PS4 from nearly any room in their house, and if the mood strikes they can check out what the Vita has to offer in terms of its own experiences.
Does the PS Vita TV sound like something you would be interested in? What do you think the device is missing/needs, if anything?
The PS Vita TV launches November 14, 2013 in Japan. No North American or European release dates have been announced.

Sunday, September 8, 2013

Sony HMZ-T3W headset puts two 720p TVs in your face (pictures)


BERLIN -- If you're weary of interacting with the real world, pop one of these on your head and you'll be transported to an alternate reality where you own a 750-inch TV.
That's the promise of this new headset from Sony, the HMZ-T3W Head Mounted Display, the third generation of in-your-face dual-screen headware from the company. It might look like something from a '90s movie about virtual reality, but it's a real product, unveiled here at IFA.
It's completely wireless, though you'd have to be very brave to take this thing on the bus. Sony promises "hours" of battery life, meanwhile. The 1,280x720-pixel OLED displays mimic a giant screen, and are 3D-capable




Flexible headbands are one-size-fits-all, and have cushioned pads to keep things comfy. Its lenses are adjustable via two sliders under the set, so in theory even wearers of glasses can get involved, but in practise, the fit is quite snug, so we're not convinced you'd fit any spectacles comfortably into the viewing area.


Impressive picture quality
Sony says the HMZ-T3W is equivalent to gawping at a 750-inch screen at a distance of 20 feet. That's not quite true when you try it out -- you'll still feel like you're really close to a tiny display -- but the viewing space is quite large, and once you fiddle with the adjustable lenses, focus is sharp.
The viewing space doesn't fill your vision, which might be what you'd imagine to look at the outside of this headset. Instead you're seeing a big rectangle surrounded by darkness.
Sony was showing off the headset with a selection of movie trailers and game audio, and I'd need much longer to determine whether you can comfortably enjoy a movie using this sci-fi gadget. Picture quality did impress in my brief hands-on, though -- the vision that's beamed into your eyes is bright, colourful, and very crisp.
It wouldn't be much of a virtual reality without sound, and included headphones -- with 16mm drivers -- artificially create 7.1-channel surround sound, for the full 360-degree experience.
You can connect the HMZ-T3W to your PC, game console, and mobile phone or tablet via HDMI plugged into a wireless processor unit that converts the input to an image that matches your two screens. Whether its wireless connection is fast enough for intense gaming is something we'll have to test. Sony does say the visor offers enough room so you can look down at your keyboard.
The HMZ-T3W is out in Europe in November for the staggering price of £1,300 ($2,035). A US launch date has yet to be penciled in. Would you splash out for one of these? Let us know in the comments and check out all the new gear at IFA on our show home page here.
Additional reporting by Luke Westaway

Wednesday, September 4, 2013

Sony Reveals Stacked TGS 2013 Lineup


 
Gamescom is done but the Tokyo Game Show is right around the corner.
As you might expect, Sony will be presenting a ton of games, as they revealed at the company's Japanese website.
Highly anticipated PlayStation 4 launch titles like Killzone: Shadow FallKnack and DriveClub will be on display, as will plenty of heavy-hitting PS3 titles. Attendees will see Beyond: Two SoulsGran Turismo 6Ace Combat Infinity and the remastered editions of Final Fantasy X/X-2. Here are the confirmed lists for the PS4, PS3 and Vita:
PlayStation 4
  • Assassin's Creed 4
  • Deep Down
  • Driveclub
  • Killzone: Shadow Fall
  • Knack
  • PlayRoom
  • Wolfenstein: The New Order
PlayStation 3
  • Ace Combat Infinity
  • Armored Core: Verdict Day
  • Batman: Arkham Origins
  • Beyond: Two Souls
  • BlazBlue: Chrono Phantasma
  • Dark Souls 2
  • Eiyuu Densetsu: Sen no Kiseki
  • Final Fantasy X/X-2 HD Remaster
  • Gran Turismo 6
  • Jikkyou Powerful Pro Yakyuu 2013
  • J-Stars Victory Vs
  • Lightning Returns: Final Fantasy XIII
  • Musou Orochi 2 Ultimate
  • Puppeteer
  • Rain
  • Rocksmith 2014 Edition
  • Sengoku Basara 4
  • Shin Sangoku Musou 7 with Musouden
  • World Soccer Winning Eleven 2014
  • Yaiba: Ninja Gaiden Z
PlayStation Vita
  • Dangan-Ronpa 1 & 2 Reload
  • Eiyuu Densetsu: Sen no Kiseki
  • God Eater 2
  • Gundam Breaker
  • Jikkyou Powerful Pro Yakyuu 2013
  • Musou Orochi 2 Ultimate
  • Shin Rorona no Atelier: Hajimari no Monogatari - Arland no Renkinjutsushi
  • Shin Sangoku Musou 7 with Musouden
  • Tearaway

Killzone Mercenary review: Hired gun

Killzone Mercenary review Deadplace Sellsword
From a superficial perspective, Killzone: Mercenary is about as rote a shooter as you'll find. It stars former soldier Arran Danner who has opted for a more lucrative life as a mercenary, battling the Helghast invasion as part of the Phantom Talon Corporation. This sets the plot up for many cliché twists and overwrought scenes of dramatic betrayal that players will see coming miles away. And yet, despite its tired storytelling, Killzone: Mercenary largely succeeds by focusing on the sort of well-polished, frenetic first-person shooter gameplay rarely see on the PlayStation Vita (though not for lack of trying).

When you first step into the world of Killzone: Mercenary, you'll notice its gorgeous graphics. There's no hyperbole in saying these are some of the best the Vita has ever seen – Killzone: Mercenary could very easily pass as an Xbox 360 or PlayStation 3 game. Fans of earlier Killzone games might find this worrying, as the series has earned a reputation for being overloaded with cutscenes that, while attractive, remove control from players for lengthy stretches of time. The developers behind Killzone: Mercenary seem to have learned their lesson on this front. Mercenary does feature periodic interludes, but they're primarily used to segue into and out of missions, and seldom last more than a few moments.

Of course, this added autonomy would mean nothing if the gameplay were not worthwhile. Thankfully, in a pure, gut-level way, Killzone: Mercenary stands alongside almost any recent shooter – for better or worse.

Sunday, May 5, 2013

Assassin's Creed IV: "More Open And Free Than Ever Before"



There was an error with the image.

Assassin's Creed IV: Black Flagwill launch this fall for both current and next-gen systems, and it should be quite the rousing adventure.
The game's lead scriptwriter Darby McDevitt talked toPolygon about the story and environment we can expect in the latest AC entry.
As many have seen, there are some sexually explicit themes going on, and that's because, as McDevitt says, protagonist Edward Kenway is a "raucous and bawdy chap." He's married but that doesn't mean other women aren't involved. He's out to prove himself a "man of quality" and if other ladies like the infamous Anne Bonny cross his path, well, so be it. He uses his influence over the fairer sex by getting women to seduce and distract targets during gameplay; presumably, this will be similar to the Courtesans in past entries.
We see an example of that in the reveal trailer:
"While this scene in the reveal trailer was clearly designed hint at the pirate lifestyle, there is a gameplay element here, to show that you can use certain NPC characters to more effectively achieve your goals. You might have noticed that the woman in the foreground seduced his target at the end of the trailer (eagle-eyed fans have already pointed out that they are the same woman)."
As for the environment, we'll still have pre-scripted missions so you can't change those. However, McDevitt says the gameplay has been designed to be "more open and free than ever before," hinting that there may be some decision-making involved. As for the Templar angle, which is a staple of the franchise's ongoing plot, McDevitt didn't say much. We just know the Templars will be comprised of a "diverse cast of characters from three different empires." Secrecy is expected.
As usual, any Assassin's Creed has the potential to be a masterpiece. We still think Ubisoft could've taken a year off, though.

Saturday, May 4, 2013

Kojima: MGS Legacy Collection Just Too Massive For Xbox 360




There was an error with the image.




Well, that's what you get for using a woefully outdated software format.
The massive bundle known asMetal Gear Solid: The Legacy Collection consists of a grand total of 7 games and over 60 hours of content. And that is precisely the reason why it's exclusive to the PlayStation 3.

This collection is so huge that it actually requires two Blu-Ray discs to hold the majority of the franchise's quarter-century saga. They didn't even get it all in there; we'd probably need a third disc if they had. So on Thursday during a Kojima Productions radio broadcast, boss man Hideo Kojima clarified that The Legacy Collection would've needed 6 DVDs on the 360. We don't have an exact release date just yet, but hardcore fans are anxiously waiting already... Don't worry, it might drop in June.

To be honest, as much as I'm a supporter of multiplatform releases so all gamers can get a chance to play certain masterpieces, I'm fine with this.Metal Gear Solid's legacy is firmly planted in the PlayStation universe. I know it began on other earlier consoles but let's face it; the MGS legend is rooted in PlayStation history; it's synonymous with the brand. I know it has gone multiplatform now, but it'd almost be like having a Halo collection on the PS3. It just doesn't make much sense, I say.

Watch Dogs On PS4 Is "A Truly No Compromises Experience"


There was an error with the image.
The more we see of this game, the more encouraged we become. How about you?
Watch Dogs is a cross-generation title slated to for both the PS3 and PS4, and it seems that all versions will be available on November 19. In the meantime, check out a PlayStation "Conversation With Creators" feature that focuses on Ubisoft's upcoming blockbuster.
As revealed over at the PlayStation Blog, the video introduces you to two of the driving forces on the Watch Dogsteam: Dominic, the senior producer, and Jonathan, the creative director. The team worked in close collaboration with PlayStation so as to harness the full power of the PS4-
"This gives them the opportunity to create a truly no-compromises experience with high-resolution environment textures and advanced special effects. The game experience, much like the city you’ll get to play in, will be rich, deep, and detailed."
They want to convey what it feels like in a "hyper-connected" world, and they wish to give players "new and different ways to connect with each other." Personally, a "hyper-connected world" scares the sh** out of me but I'm obviously in the minority on that. And besides, this game should befantastic. Is it Game of the Year quality...?