Tuesday, September 27, 2011

Uncharted 3 AI Has Been Rebuilt, It's Entirely Unscripted

The more we hear about Uncharted 3: Drake's Deception, the more excited we get. The first of November seems a long way off, even though it isn't.
We turn your attention to an in-depth interview with Naughty Dog co-lead designer Richard Lemarchand at The Guardian, which consists of the subject of setting (why they went with a desert theme), hero vulnerability, and a certain "unguided" feel.
But what interested us most was the part about the new AI system. This time around, enemy activity will be unscripted, which means they'll prove even more challenging. Check it out:
"Yes, the enemy AIs have a set of rules that they wish to operate by. They have a hierarchical sets of goals – they'll analyse the terrain and make different choices each time about how to approach the player character. It took a lot of work, we had to disassemble the whole AI system – before, it was much more scripted, we'd tell the enemies explicitly, go over here, flank the player… now they have a choice."
When asked if this is a risk, in that dynamic systems can cause "emergent behaviors" with a lot of unexpected results, the answer was:
"Right, and that creates a lot of work and a lot of headaches! But then we're lucky, we have some of the best video game engineers in the world. It's sort of miraculous they've pulled it together."
You should definitely read the whole interview, as it's packed with plenty of behind-the-scenes and creative information. No matter how you look at it, the third Uncharted is going to be one hell of a ride, and I can tell you what I'll be playing in early November. Well, outside of the tons of other games that require review.

Sunday, September 25, 2011

Top 5 visually stunning PS3 exclusives

Graphics aren’t everything when it comes to videogames, but blimey, are they nice to gawp at. Indeed, every console throughout history–be it the Super Nintendo or the PlayStation 2–had its fair share of exclusive jaw-droppers, those triple-A juggernauts that salivating fan boys love to wax lyrically about to show off the graphical prowess of their shiny new telly box. As you’d expect, Sony’s PlayStation 3 is no different. Sure, you might have heard horror stories about how the console’s fiddly architecture has made it a right bugger to programme for, but those days seem to be firmly behind us now. After all, a console is like a carton of Ribena; the more you squeeze it, the more you get out of it, and the last couple of years have seen developers doing just that.
While multiplatform games continue to look better and better on Sony’s machine, it’s the console-exclusives that really push the boat out when it comes to graphical flare, and this is where PS3 can flex the big guns. Titles like Metal Gear Solid 4: Guns of the Patriots and Heavy Rain have already delivered some eyeball-popping spectacles on the visual front, and the trend looks set to continue for the foreseeable future as we tuck into the likes of Uncharted 3: Drake’s Deception and Resistance 3. As such, and with PS3 set to turn five years-old this November, PSU decided to single out the five of the best looking exclusives titles available on the platform to date.

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METAL GEAR SOLID 4: GUNS OF THE PATRIOTS


Hideo Kojima’s stealth-action outing released back in June 2008, though it was a visual showcase for PS3 as far back as 2005 when it made its debut at the Tokyo Game Show. And, while the footage shown off at the Japanese trade show wasn’t an authentic representation of what we actually got to play, the final product was still pretty darn close. MGS4’s colourful cast in particular are meticulously realised, eschewing much of the fidgety, unrealistic animation of past-generation iterations in favour of smooth, slick and – in Naomi’s case – sexy character models. In fact, they’re so detailed, that you can make out every crease (or in Snake’s case, wrinkle) on their forms, which truly shine in the meaty cut scenes. Likewise, the environments are equally impressive, whether it be the dilapidated and dusty warzones of the Middle East or the foggy streets of Eastern Europe. Sure, it’s not true HD, but when you’re an old git like Snake and can still be considered eye candy, it doesn’t matter.

HEAVY RAIN


Quantic Dream’s acclaimed thriller was always going to be an eye-opener, and, even though games like L.A. Noire have taken facial animation to the next level with MotionScan, Heavy Rain still features some of the best-looking guys and gals on PS3. In a game that champion’s emotion like Killzone 3 does headshots, Heavy Rain’s intricately crafted visuals really help to sell the human qualities of the game’s multiple protagonists, pulling on your heart strings as Ethan Mars succumbs to despair after losing his son and instilling a knot of disgust in your stomach as a creepy nightclub owner forces Madison into a strip tease at gunpoint. And, while the performances of the cast are instrumental in selling a believable story, it’s the subtleties that really seal the deal, be it a quick flash of optimism across someone’s features, or an incredulous raise of the eyebrow. More than anything though, Heavy Rain doesn’t sugar coat anything; it’s a depiction of everyday life, with characters evoking a raw and realistic edge that too many games are only too quick to tart up and air brush these days.

UNCHARTED 2: AMONG THIEVES


Nathan Drake’s 2009 adventure set the proverbial bar for next-generation console visuals, let alone those on PS3. While some games excel in one area and are conspicuously lacking in others, Uncharted 2 is a visual spectacle from start to finish, be it the colourful cast or the war torn streets of Nepal. Cheeky chappie Drake is wonderfully animated, stumbling precariously when he lands a tricky jump and gritting his teeth as he unleashes lead hell upon a gaggle of gun-toting goons. Same goes for the supporting cast, too. For example, when Elena’s poor mate Jeff is mercilessly dispatched by bald baddie Zoran Lazarveric, you can practically feel the knot of dread that punches her in the gut thanks to some stellar facial animation work. Environments are chock full of detail, whether you are barrelling through the lush vegetation of Borneo or leaving footprints on the snow-drenched mountains of Alaska. Among Thieves also features some of the flashiest particle effects around; fire crackles and sends shadows dancing around the room, while water sparkles in the sunlight, undulating realistically as you wade through it. The shiny, polished aesthetics really come into play in the mammoth set pieces, as choppers swoop overhead pepping your cover point with lead and whole train carriages tumble off the tracks in a shower of metal and flame. And the best part? It’s all locked down at a blistering 60fps.

GOD OF WAR III


The God of War series is no stranger to strutting its stuff when it comes to visual prowess; after all, the acclaimed actioner stretched PlayStation 2 to its limits with 2007’s God of War II, and pushed PSP to breaking point with Ghost of Sparta. As such, I don’t think any of us expected anything less from Kratos’ third console outing, which hit PS3 in 2010. Aesthetically, the game is an absolute diamond, both in terms of the sharpness of the graphics to the sheer scale of what’s on offer. Baldy looks bloody brilliant (both literally and figuratively in Kratos’ case, given the amount of claret he soaks up during the game), with bulging biceps and ripped abs glistening amongst some of the best lighting effects on PS3. Likewise, locations are brimming with detail, and as mentioned the scale of God of War III’s battlegrounds are jaw-dropping, and are highly complemented by the equally epic boss battles. And, while there are some minor inconsistencies – some characters aren’t quite as eye-candy as Kratos for example – overall the game, just like its perpetually pissed-off protagonist, is an absolute beast.

KILLZONE 3


Like God of War, Guerrilla Games’ sci-fi blaster has consistently remained a visual showcase for the PlayStation brand, be it the original PS2 outing or 2009’s Killzone 2, which at the time was among one of the prettiest console games of its time. Despite this, the chaps at Guerrilla still managed to somehow up the ante for the inevitable follow-up, with Killzone 3 standing shoulder-to-shoulder with some of the best looking games on Sony’s black behemoth. Environments are rendered in lavish detail, be blood-soaked pavements of war-ravaged urban locales to the snow-coated industrial complex, all of which are accentuated by the eye-popping lighting and weather effects. Likewise, the characters themselves look fantastic, with chisel-jawed marines and glowing-eyed Helghast alike coming to life thanks to some immaculately-crafted motion capture technology. If that wasn’t enough, Killzone 3’s visual spectacle is greatly bolstered by the addition of 3D support, and if there ever was a reason to convince your mates they need to splash out on a swanky 3D TV, then this is a game that’s guaranteed to floor some jaws.

What games do you feel flexes the PS3’s graphical muscle to its limits? Let us know in the comments section below.

Get 50% Off PlayStation Move, Sharp Shooter Accessory

There are many games that support PlayStation Move compatibility, and if you're a shooter fan, you'll want the Sharp Shooter accessory, too.
But maybe that endeavor has been a touch too pricey. If that's the case, you should take advantage of this week's sale at GameStop, where they're offering 50% off on Sony's motion-sensing device and the almost necessary peripheral for FPSs.
For this week only, you can grab the Move controller for $24.99 instead of $49.99, and the Move Sharp Shooter for $19.99, half the cost of its standard $39.99 price tag. Also, to round out the combination, you can nab the Navigation controller from Amazon for $14.99, another $50% off sale (it normally costs $29.99). If you're in the market for a PS3, remember that the standard 160GB machine has dropped in price to $249.99, while the 320GB console is $349.99.
Personally, I haven't used the Move controller for much besides reviews. But maybe that'll change some time soon. I've got Child of Eden here; that ought to be intriguing.

Sony: Personal 3D Viewer Will Take Games By Storm

3D gaming is in its infancy; we certainly haven't seen everything there is to see.
And Sony is claiming that their HMZ-T1 Personal 3D Viewer is going to revolutionize the industry. It launches in Japan this November and features two 720p OLED screens, capable of both 2D and 3D images. And yeah, those images will be directly in front of your eyes.
For the sake of piquing your curiosity, Sony has provided you with the following promotional pitch:
"Picture the scene. You're sharing your television with friends, and while they watch the latest blockbuster movie, you decide you'd rather get a high speed kick from Gran Turismo 5. Normally, short of grabbing the TV remote and upsetting your mates, there'd be little to do except sit and quietly imagine the thrill of the Nurburgring at 200 miles per hour, while waiting for the movie's credits to roll...
The Personal 3D Viewer is about to change all that, however, as you'll soon be able to immerse yourself completely in a private world of entertainment. Slipping the straps of the device around your head, you'll feel as though you're sat in your own personal cinema - complete with a dazzling 3D display and dynamic, 5.1 virtual surround sound."
Yes, you'll be able to immerse yourself in your own little world; the virtual landscape before you will create an experience like none other. Boasting a "high contrast TruBlack display" that is designed to enhance color and realism, this is about as close as we're gonna get to virtual reality. Plus, with "three-dimensional Virtual Phone Technology," we'll be able to hear footsteps approaching from all around us.

It's an easy device to use, too. Just use an HDMI cable to connect the Personal 3D Viewer to your PS3 and you're good to go. Built-in controls on the visor give you everything else you need. So, how do you see this going? A little creepy? Or just plain awesome?
"Get right into the heart of cutting-edge entertainment with a High Definition, 3D picture and 5.1 virtual surround sound and take centre stage in your favourite games and movies."

Dota 2 launch moved up to satisfy seething fans

Valve Software has plans to launch Dota 2 in some form much sooner than originally intended. "We're going to take the current version of Dota 2, which has The International set of heroes, and get it out there as fast as we can," project lead Abdul "Icefrog" Ismail said in a Dota 2 blog post.

The team had originally planned on "adding new features and slowly growing the number of heroes until we reached a level of parity with Dota 1" before launching the pseudo-sequel, but is moving the launch up in order to satisfy player demand. Regular post-launch updates are still planned.

Icefrog additionally notes that the game will remain "invite only" for the time being, though he's hoping to minimize that period. It's still unclear whether Dota 2 will launch as a free-to-play title like competitor League of Legends, but it seems we'll find out much sooner than later.

Rocksmith will support co-op play with separate cable

You'd be surprised how much space one needs to appropriately rock out. We'd suggest at least three or four feet of space around you to be left clear when rocking, but if you're willing to risk rocking out over another rocker, you can pick up a special cable that lets two individuals play Rocksmith on the same TV.

Ubisoft calls it the Real Tone Cable. It'll be available for individual purchase (MSRP $29.99) alongside Rocksmith when it launches on October 18. Hit the jump for the full press release.

Max Payne 3 trailer, now with informative pop ups


"Hey rookie, got another post for ya."

Chief Grant tossed a manilla file folder onto my desk, acrid cigar smoke pouring from his mouth as he walked by. His brightly colored suspenders contrasted his gruff, guttural disposition and worried brow. The haphazard mess of papers spilled out of the folder like blood into my hands, and the face of Max Payne filled my vision.

"But Chief," I said. "Our readers have already seen this
Max Payne 3 trailer."

Chief Grant stopped dead in his tracks, like a dead thing. He took the cigar from his mouth and looked at me with his cold, lifeless eyes.

"Not like this," he said.

As I sat back down at my desk, the evening's orange glow painted shadows through the blinds. In the distance, some other film noir stuff happened.

Thursday, September 22, 2011

Sony's Yoshida 'very aware' of how much we hate firmware updates

"I agree, it's very annoying when you only have one hour in your busy life to play a game, and when you have to spend 30 minutes out of that one hour to update the hardware." Shuhei Yoshida gets it.

Speaking to Game Informer, the president of Sony Computer Entertainment Worldwide Studios concurs that both the PlayStation 3 and PlayStation Portable have made an intrusive habit out of firmware updates. And though the upcoming Vita "will be fortified" with regards to security, Yoshida hopes that updates will be reduced in footprint, if not in frequency.

"So it's not necessarily the frequency of how we update, it's like you said – intrusiveness - of the current processes that we have on PS3 and PSP," says Yoshida. "I cannot talk about specific plans, but we are very aware of the issues, and we'd like to address those issues on PS Vita going forward."

In the same interview, Yoshida elaborates on other lessons learned from the PSP's lifespan. Consistent, post-launch software support is crucial, he says, as is more distinct separation between portable games with console-level production values, and regular PlayStation 3 titles. "We had many products on PSP, but most of these games like God of War [Chains of Olympus and Ghost of Sparta] came from the console. Basically, you can play a bigger, better version of these titles on PS3."

Yoshida says Vita games must leverage traits unique to the portable system, so as not to simply reproduce franchises (including Uncharted and Resistance) that can be found in superior format on console. So, are touchscreen and tilt controls really enough to distinguish a game like Golden Abyss? Sony knows this is the kind of game you like to play; it just needs to convince you that it's the kind you also want to play on the Vita.

Naval gazing at crime scenes: NCIS game coming in October


Only Europeans are interested in seeing the US Navy solve crimes in 3D. At least, that seems to be the assumption Ubisoft is working under, announcing an EMEA-exclusive 3DS game based on NCIS, the long-running police procedural starring Mr. Shoop from Summer School. Don't worry, American fans of the show (of which there must be many, considering that it's been on for nine seasons) -- you'll still be able to "investigate crime scenes as agents Ziva David and Tony DiNozzo, conduct forensics analyses as Abby Sciuto, perform victim autopsies as Ducky Mallard, interrogate and break suspects as special agent Gibbs, and use satellite tracking to apprehend bad guys on the run as special agent McGee." Xbox 360, PS3, Wii, and PC versions are planned for worldwide release on October 27 (according to the press release; October 28 in the trailer). Why is the 3DS version limited to Europe, the Middle East, and Africa? That sounds like a mystery -- to the NCIS-mobile! Split up, gang, we can find the answer in this spooky old press release! ... We haven't watched much NCIS. It's like Scooby-Doo, right? Maybe it's more like the trailer, which has The Sims investigating crime scenes.

Battlefield 3 expansions to arrive one week earlier on PS3

Not unlike Microsoft and Activision's agreement to give Xbox early access to Call of Duty DLC, Sony and EA have arranged for Battlefield 3 expansions to arrive with an exclusive lead on PlayStation 3. However, Battlefield 3's expansions will stay exclusive to the PS3 for a shorter period: one week per expansion.

The deal kicks off with "Back to Karkand," which launches "later this year" and brings with it four Battlefield 2 maps (including Wake Island) rebuilt in the Frostbite 2.0 engine. The expansion comes free with first-run copies of Battlefield 3 for all platforms, though it now seems it won't be available for download immediately.

The Battlefield 3 beta opens on PC (check the system requirements), PS3 and Xbox 360 on September 29.

Drake advantage of a great deal on a PS3 Uncharted 3 bundle

To enjoy Uncharted 3, you need a highly developed sense of adventure, the ability to spot unorthodox paths through a chaotic landscape, the patience to stay cool during protracted firefights, and a PlayStation 3.

Wednesday, September 21, 2011

Dead or Alive 5 is all about the 'spectacle,' says dev


Team Ninja overlord Yosuke Hayashi has pledged to inject “spectacle” back into the beat-‘em-up genre with upcoming sequel Dead or Alice 5.
The developer is trumpeting the busty brawler as ‘fighting entertainment,’ noting that games of yesteryear were overflowing with fun gameplay and “a lot of stuff,” and reckons these days most beat-'em-ups are all about online competition.

Battlefield 3 vs Modern Warfare 3: whose side are you on? GIVEAWAY!

Hey Firestarters,
It's pretty clear that there's a huge war building between Battlefield 3 and Call of Duty: Modern Warfare 3 to take the FPS crown this year. The question is, whose side are you on?
We decided to hold a little vote to decide the winner. Also, we'll be giving away a Limited Edition copy of the game you chose to one lucky voter to make things a little spicier.
The competition is open to any gamer online. However, we'll be holding a second game giveaway where we only include existing Playfire members, so one of you is guaranteed to win. If you're a current Playfire member then you've got double the chance of winning!
So what are you waiting for? Vote and get entered! We'll reveal the result at the end of the competition.
https://www.playfire.com/bf3-vs-mw3/a1c7eb6392c16cbd-Rebon and the Playfire Team
Note: It is against the rules (see below for them) to post your referral URL as Buzz on Playfire. This is considered spamming and you may be disqualified.