Tuesday, December 13, 2011

Review: The Adventures of Tintin is a Master Class in Failure

The Adventures of Tintin: The Game is meant for kids; just make sure those kids are rabble-rousing hellspawn who deserve to be punished in cruel and unusual ways. Of course, this was to be expected -- no release of a high-profile adventure film is complete without a quick cash-grab of a video game. This turns out to be one of the few situations where Tintin completely delivers on exactly what you expected. The main story mode claims to follow the plot of the film, but the cut-scenes are so incomprehensible that it fails to spoil the plot whatsoever. From what I could piece together, you play as the titular journalist and his nautical comrade Captain Haddock. You spend time journeying through exotic locals and engaging in hijinks fit for a Eurasian buddy comedy. Think of it as a childish Indiana Jones with slightly fewer Nazis.The game puts players through a handful of scenarios that repeat themselves over the course of the longest two and a half hours you'll ever spend. Discovering each of the five game types feels akin to Dante Alighieri experiencing new circles of suffering. The opening chapter gets billed as an "adventure" segment where you wander down the static corridors of a bazaar until the game seems to arbitrarily cut to a cinematic that signals your completion. The game's loose definition of the word "adventure" becomes indicative of the other surprises it has in store for the player throughout the duration.

Click the image above to check out all The Adventures of Tintin: The Game screens.

The levels where you're placed behind the wings of a Beechcraft unfold with a spectacular lack of sophistication. Poor collision detection and zero sense of speed make these brief sections feel like the game is actively punishing you for playing it. If Star Wars: Rogue Squadron could pull off fun and responsive aerial combat in 1998, it's hard to comprehend how Tintin could possibly fail to vault over that bar some 13 years later. The game also features a handful of motorcycle sequences that excel as a "hold the gas button until you reach your destination" simulator. While these vehicular challenges are pandering in their simplicity, they're never outright insulting. Lucky for you, the developers pepper the game with a sword fighting minigame that manages to offend the player in ways I never knew possible. The complete lack of cinematic blocking, combined with how you and your enemies look pretty similar in these segments, ultimately left me continually confused as to which character I was in control of. Well, maybe control isn't the right word -- the complete lack of onscreen response to your controller inputs forced me to complete these challenges by sporadically jamming on the analog sticks without the slightest hint of finesse.
The game shows a brief glimmer of promise when it shifts to a 2D perspective and tasks you with navigating a series of puzzle chambers. These levels resemble a stripped down version of Kemco'sThe Bugs Bunny Crazy Castle for the NES. You have to clear a room of its enemies using secret passages, a variety of weapons, and destructible landscapes. Popping in and out of vents while performing sneak attacks on unsuspecting guards lend some rare moments of fun in an otherwise woeful landscape. Of course, any enjoyment received from these moments gets quickly marred by another trip to swashbuckling purgatory. The rest of package is fleshed out with a Challenge Mode that seems to exist for the sole purpose of filling up some space on the disc, and a cooperative mode that allows you to slosh through the experience alongside an equally masochistic friend.
I cannot, in good conscience, recommend this game to anyone. Even the most avid Hergé aficionados -- assuming they exist within the U.S. -- would be hard-pressed to squeeze any palpable enjoyment out of The Adventures of Tintin. I understand that the game is meant for a younger audience, but there are quite literally hundreds of other titles out there that provide a far more enjoyable experience. I have no ethical qualms with this game's existence, but the fact that Ubisoft charges money for it comes dangerously close to breaking a handful of agreements in the Geneva Conventions.

Dislike Metal Gear Rising? Then wait for 'stealth MGS' sequel, says Kojima


Hideo Kojima has suggested that gamers who aren’t too fussed about upcoming action romp Metal Gear Rising: Revengeance should simply wait until the next stealth-based entry in the franchise comes along.
Rising was re-revealed at the Spike Video Game Awards on Saturday, with Bayonetta developer Platinum Games now at the helm after taking over from Kojima Productions.
However, the new trailer showcased a decidedly action-oriented flavour to the proceedings, which hasn’t sat too well with the hardcore Metal Gear aficionado. 
Kojima has a solution, however – "patiently wait" until a true MGS sequel emerges.
“Had same kind of questions @today’s conf. Our ex-RISING also were aiming at feel good action w/ protagonist, Raiden as a Spin-off, not MGS & such concept was shared w/ New RISING by P*,” he write on Twitter.
“For those of you desire for authentic stealth MGS, I want you to patiently wait for the sequel coming in future.”
Metal Gear Rising is due out on PlayStation 3 and Xbox 360 in 2012. 

Metal Gear Rising Incurs MGS Fan's Vengeful Wrath


Be careful, Konami. For the love of God...be careful.
We're not about to accuse you of becoming another Square Enix. No, it's far too early for that and after all, Platinum Games is the primary developer for the newly renamed Metal Gear Rising: Revengeance. Kojima Productions is still part of the project (apparently), but it's not like Hideo Kojima is making this game.
And with the "Solid" part of the title gone and the rumor that Kojima might be working on MGS5 or even Zone of the Enders 3, Konami isn't in a terrible position. Not yet. But they should be wary about the wrath of the hardcore fan; this new game does have "Metal Gear" in the title and if you check around the Internet, those die-hard fans feel a little betrayed. It's important that you listen and respond to those fans who have adored the iconic Metal Gear Solid franchise.
I'm not saying they should cancel Revengeance because contrary to the popular opinion, I think the game showed promise (strictly from an action-oriented standpoint), and Platinum knows what they're doing in this genre. But storytelling isn't their forte, and with zero stealth and virtually no resemblance to MGS (besides Raiden's presence), Revengeance is going to ruffle some feathers. No, don't cancel the game; just be warned: you're treading on eggshells, Konami. A few followers are a trifle concerned.
Your saving grace right now is Kojima himself. No way MGS5 will be anything like Platinum's game, and if anyone knows his fans, it's this guy. We're convinced MGS won't suddenly become a series the long-time lovers hate ('cough' Final Fantasy 'cough') but this can turn into a slippery slope very fast. So just take this as a PSA, Konami. Keep it in the back of your mind, okay?

Will Uncharted 4 Be On The PS4?


Now that we've seen The Last Of Us, we think this question is well worth asking.
There are several points to consider: firstly, Sony has said they don't want to be second to market again this generation. So if we go along with rumors that the new Xbox will launch at the end of 2012 (or not much after), we'd like to assume the PlayStation 4 wouldn't be far behind. Secondly, take a look at some of the current trends in the industry among very successful developers and publishers:
Annualization has become a definite part of the industry; Call of Duty andAssassin's Creed are a couple examples, and we'll probably see more of it in the future. The bottom line is that a publisher would love to have one massive blockbuster every year. This requires expansion beyond the accepted, or that one gigantic recurring IP your company has always counted on; Take-Two Interactive should be noticed. It used to be onlyGrand Theft Auto but by turning Red Dead into a gargantuan series withRedemption, they've got a double-barreled attack for the future.
As for Naughty Dog, there's little to no chance that Uncharted will be left behind. Sony just can't afford to let that happen. There's this new IP, The Last Of Us, which may launch at the end of next year, which may meanUncharted 4 will release the following year. One hugely successful, critically acclaimed title per year, right? It would work out nicely. And if we're approaching the new generation and Uncharted 4 is slated to launch in late 2013, wouldn't that make it a title for the fancy new PlayStation? Perhaps even a PS4 launch title?
This is all speculation, of course. The Last Of Us might be further off than we think, or maybe with two separate teams currently working at Naughty Dog, the studio could produce both their new IP and the fourth Unchartedwithin a relatively short span of time. Still, let's not forget those rumors about "at least one internal Sony studio" working on PS4 concepts...what better studio to attempt this than Naughty Dog? And what better series to bolster the launch of the PS4?