Thursday, November 28, 2013

Steam Machine Prototype Design & Price Revealed

Steam Machine with orange band
Now that both the PlayStation 4 and the Xbox One have been released for sale to the general public, everyone can weigh in on the great debate over which one is the best. Despite the differences in size, the two consoles do look somewhat similar, with their boxy designs and sleek black palettes. How much more black could they be? The answer is none. None more black.
As the eighth console generation settles into place with the PS4 and Xbox One snuggling up alongside the Wii U and Ouya, another contender is on the horizon. Valve, not content with dominating the world of digital PC games sales, this year announced plans to launch a line of Steam Machines that are designed to boost the living room entertainment experience. Last month, Valve outlined the specsfor the prototype Steam Machine, which will run on the Linux-based Steam OS and be built out of high-end PC parts, enabling it to play games at 60fps and 1080p.
Now Engadget has offered the first look at a new prototype of the console, which is most definitely not black. Instead, the Steam Machine is a sleek white box with the Valve logo embossed into the top and a light bar with a customizable color running through the middle. The prototype, which was built by iBuyPower, is smaller than an Xbox One, but larger than a PS4, and has an integrated power supply that negates the need for an external power brick. Check out the design below.
CLICK TO VIEW FULL SIZE IMAGE
It might be accused of looking at Apple’s notes, but in design terms that’s not necessarily a bad thing. This Steam Machine looks like it could easily blend with the decor in the bridge of the rebooted Star Trek’s USS Enterprise, and is very different from the simple black design that we saw earlier this month. The next important question however, is whether or not the average gamer will be able to afford it.
The Verge has further details on the pricing of this Steam Machine, and the good news is that it won’t cost as much as a high-end PC. Instead, Valve’s first console comes with a price tag of $499, the same as the Xbox One, as part of a package deal that also includes the Steam controller and comes standard with Wi-fi, Bluetooth and a 500GB hard drive.
Since Valve has said that there are no plans to develop exclusives for the Steam Machine (so no enticing gamers to buy with the promise of Half-Life 3), the hardware itself needs to be pretty special in order to compete with the latest versions of established products like Xbox and PlayStation. With the release of the first Steam Machine set for next year, tell us if you think Valve has what it takes to play in the console big leagues.
_____
Sources: Engadget, The Verge

Wednesday, November 27, 2013

Get PS4 Games !

 




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* Assassins Creed IV: Black Flag
* Call Of Duty: Ghosts
* Battlefield 4
* Injustice (Ultimate Edition)
* Killzone: Shadow Fall
* Knack

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Sony and PlayStation 4: Silence Is Golden

Not knowing everything about PS4’s future is part of its charm.

 


After what seemed like eons of waiting, the PlayStation 4 is finally here. In its first 24 hours on the market in the United States and Canada alone, it sold a staggering one million units, blowing away day one (and even week one) numbers from some of the biggest consoles of all-time, like PlayStation 2 and Wii. (A couple million more are on backorder.) With its European release imminent – where the PlayStation brand was strongest in the PS3 era – and 2013 launches planned for other parts of the world, PlayStation 4 is looking at a few million sold before the calendar year ends.
Only Guerrilla Games and Japan Studio delivered launch titles on PS4… where is everyone else?
With such huge sales comes equally huge expectations, and it’s here that some gamers think Sony – and the PlayStation brand itself – may be lacking. It’s hard to deny just how “next-gen” PlayStation 4 looks and feels, with a lightning-fast UI, heavily ingrained social functionality, and a bona fide second screen option. But Sony’s own extensive roster of fully-owned, first party studios are largely late to the game. Only Guerrilla Games and Japan Studio delivered launch titles on PS4 -- in the form of Killzone: Shadow Fall and Knack, respectively -- begging a simple, logical question: where is everyone else?
To be fair, the situation in Sony’s stable of first party developers is as fluid as ever. Two games – Evolution Studios’ Driveclub and Sucker Punch’s Infamous: Second Son – are coming in the early part of 2014. Naughty Dog recently revealed that Uncharted is coming to PS4. And there are other exclusives – like Ready at Dawn’s The Order: 1886 – that are coming to PlayStation 4 next year from outside the first party family. But it’s fair to say that most of Sony’s studios are working on completely unknown titles, and this, to many PlayStation fans, is frustrating and mystifying all at the same time.
Take heart. Infamous is coming!
Take heart. Infamous is coming!
Historically, a console’s longterm success largely hinges not only on its exclusive offerings, but in the timing those offerings are unleashed on consumers. It’s why the NES trounced the Master System, the Super Nintendo edged-out Genesis, and the original PlayStation and PlayStation 2 outsold its competition combined. These days, though, there’s more to the equation than just that. Xbox 360 largely outperformed the PlayStation 3 for most of last generation because of its cohesive online environment and emphasis on entertainment. The Wii beat both the 360 and PS3 because it entered the mainstream consciousness. Sony needs to be (and seems to be) mindful that it has to play its hand just right. It has to do things differently than it did during the PlayStation 3 era.
 
 
“Sony needs to be – and seems to be – mindful that it has to play its hand just right."

With PlayStation 4, Sony appears to want to take a more thoughtful approach, knowing full well that when it makes promises, it has to deliver on them. It readily admits that all 16 studios are working on PS4 games, but Sony won’t divulge more information than that. Yeah, it’s annoying that we don’t know what Sony Bend, London Studio, or Media Molecule are working on for the new console, but there’s something kind of exciting about it, too. Between first and third party games, PS4 players will have plenty to stay busy with long before the curtain is lifted on those studios that are, at this point, conspicuously silent.
There’s another way of looking at this, too. Sony promised games during the last generation that it simply didn’t deliver on. The Getaway 3 and Agent – the latter a collaboration with Rockstar – never came to fruition even though both were given ample reveal time at E3 conferences. And the biggest no-show of them all – Team ICO’s The Last Guardian – is apparently still in development, and has been for a staggering eight years. But even if it does come out, Guardian’s stumble into development hell is a blemish on Sony’s internal studios’ reputation, and it’s unlikely it’ll live up to the hype and mystique surrounding it for so long.
Sony is wise to avoid a repeat of the embarrassment of The Last Guardian.
Sony is wise to avoid a repeat of the embarrassment of The Last Guardian.
By keeping its cards close to its chest and being slower and more thoughtful with game announcements, Sony isn’t only cleverly stringing gamers along. It’s also saving itself last generation’s multiple embarrassments by not revealing what it can’t necessarily deliver on, a continuation of Sony’s remarkable propencity in 2013 to learn from its many mistakes. When pitted against the Xbox 360, Sony was announcing products from a place of weakness and trying to catch up. It was throwing anything and everything out there to get people’s attention and slow (and eventually halt) the sinking of its overpriced console. But the PlayStation 4 has changed the landscape, and it doesn’t have to do that anymore.
 
“Sony likely understands that its launch lineup isn’t quite as good as Xbox One’s..."
 
Remaining quiet gives Killzone: Shadow Fall and Knack time to breathe, and gets players amped for the most imminent of first party releases next year: Driveclub and Infamous: Second Son. Sony likely understands that its launch lineup isn’t quite as good as Xbox One’s, but it didn’t stop the console from experiencing record sales, and it hasn’t quelled excitement for what’s to come. It doesn’t have a showstopper like Titanfall or something as loveable as Super Mario 3D World, but it is stemming the tide with a flood of affordable, worthwhile indie games – like the amazing Resogun – and the promise of something better to come. Indeed, Sony's emphasis on indies shows that it understands exactly where the industry is slowly-but-surely headed in the future.
I understand the frustration. I’d love to know if Sony Bend is working on a new Syphon Filter, if Sony Santa Monica's space game is actually real, and if Media Molecule is really going to incorporate PlayStation Move into its new project. But let’s not ignore what’s in front of us, too. Killzone: Shadow Fall is a lot of fun, Resogun is rad, and Infamous: Second Son looks staggering. (Knack, on the other hand, didn't fare so well.)
Silence isn’t necessarily a negative. Not if it suggests something bigger is in store.

 

Colin Moriarty is IGN’s Senior Editor. You can follow him on Twitter.


Mo-Cap Underway for ‘Uncharted’ on PS4, Still No Nathan Drake Confirmation

Uncharted 1 And 2 To Be Released For Download On PSN



It’s been less than two weeks since Sony shocked the world and announced a new Uncharted game was in development for the PS4. Well, it’s certainly been less than two weeks since the announcement.
Since that time, the rumor mills have been working overtime, pouring of the reveal trailer for any and every clue, but few substantial tidbits have been gleaned – although this may be a Pirate-themed adventure. Today, however, we have some additional Uncharted 4 teases that are fairly straightforward, but are nonetheless exciting.
The majority of the info comes courtesy of actor Todd Stashwick, who narrated the Uncharted teaser trailer and is clearly a key component of the sequel. In the trailer, Stashwick’s character talks about revenge, among other things, which many believe positions him as the main villain.
Along with voicing the villain, Stashwick, in typical Naughty Dog fashion, is also serving as mo-cap actor for the unnamed character. He provided some images of himself “in action,” which can be seen below.
Unfortunately, there are no Nolan North spottings in the images, so speculation about Nathan Drake’s return is still up in the air. With Uncharted creator Amy Hennig still on board, and serving as creative director on this next game, we don’t expect the franchise to venture too far off the beaten path, but it’s strange that Stashwick’s character is the centerpiece of marketing thus far.
If you’ll remember from our interview with Hennig back when Uncharted 3 was getting ready to release, Hennig said that she still wants to “continue exploring facets of Drake that we haven’t seen before,” and would do so by “putting people in his world that inspire or provoke different aspects of his character that we haven’t seen yet.” At the time of that interview, Hennig was still uncertain if there was to be an Uncharted 4 – and The Last of Us was not yet announced – but if she is still on that line of thinking we might have further confirmation that Drake will return. Moreover, Stashwick’s character’s connections to Drake, or his lineage, are irrefutable.
Clearly, this next Uncharted is still a work in progress, and there’s presumably much more for Naughty Dog to announce – not just about characters, but about titles, release dates, and all that. For now, though, we have Stashwick’s Twitter account over which to keep a watchful eye.
What do you make of the mo-cap images from Stashwick? Can you see any clues? How do you hope his character ties into the Uncharted universe?
-
Source: Twitter – Todd Stashwick

Sony challenges PS4 community, launches First to Greatness


Greatness awaits, or so those PlayStation 4 ads keep telling us. But apparently Greatness has had enough waiting, and it's time to see who can catch it first. Sony has posed 64 challenges to the PS4 community, asking them to capture and upload proof using the system's Share feature, the PlayStation Blog has revealed. Those who complete the challenges will have their name posted to the First to Greatness website, which Sony teases will offer a "cool new experience" once all 64 tasks have been completed. The PlayStation Blog also claims that a remake of the PS4's "Perfect Day" ad is on its way, and this one will feature "many" of the uploaded firsts. If you need any instructions on how to pursue Greatness - not that you would, we're putting it out there just in case - the PS Blog and First to Greatness site have additional details.

Final Fantasy 4: The After Years out now on iOS, Android



Lend me your ears and I'll sing you a song, because Final Fantasy 4: The After Years is available now on the App Store and Google Play for $16. Oh hang on, this isn't the one with Fred Savage that isn't The Wizard - your ears are safe for now, then. Instead, we'll note this is a complete 3D remake of the Final Fantasy 4 sequel that came to the Wii, PSP and Japanese mobiles a few years back. It's set 17 years after the original, and sees returning heroes get by with a little help from some new friends. Also, if you like your smartphone 3D remakes in widescreen, it has fullscreen display on iPhone 5 models.

Apple buys developer of original Kinect tech


Apple of iProduct fame has acquired PrimeSense, the Israeli firm behind the 3D sensing tech in the original Kinect for Xbox 360. No official price tag was put on the purchase, but rumors of the acquisition last week speculate a cost of $345 million.

"Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans," said Apple to the BBC.

PrimeSense noted the acquisition to Engadget in a brief statement, "We can confirm the deal with Apple. Further than that, we cannot comment at this stage."

The current Kinect bundled with Xbox One does not use PrimeSense's tech and was developed in-house at Microsoft.

Battlefield 4 PS4 Now Much More Stable After A Hotfix Update


There was an error with the image.

A big update is still set for the coming week but in the meantime, developer DICE has worked to resolve the significant crashing issues facing Battlefield 4 on the PlayStation 4.
According to a post at the developer's website, they've produced a "hotfix" that has fixed three of the major crash problems affecting the PS4 version of the new shooter:
"We have recently identified and eliminated three of the most common crash issues on PS4 in a hotfix. We will continue to investigate and eliminate stability issues as we find them. We have a game update on PS4 in the works for the week of Nov. 25 and will be able to share details on it soon."
Shooter fans have complained of rampant crashing and freezing, the inability to play certain modes, and other issues since BF4 launched on the PS4 last week. However, DICE has been saying from the start that they'll pursue any and all problems, and this patch should at least get you playing again. We know it always sucks to have a borderline unplayable game but hey, that's the risk of online multiplayer.

Xbox One customers affected by hardware problems get a free game

 



Microsoft is compensating owners of defective Xbox Ones by providing them with a free downloadable game to play as they wait for a replacement console. The company told Polygon it's sending customers a download code for one of Dead Rising 3, Ryse: Son of Rome, Forza Motorsport 5, and Zoo Tycoon.

"While a replacement console is on its way, we want to ensure our advance exchange customers can stay in the game," reads a Microsoft statement provided to Polygon. "We will provide each of them with a free digital download of one of the launch titles published by Microsoft Studios."

The news follows confirmation from Microsoft that "a very small number of Xbox One customers" had procured consoles with broken disc drives. Microsoft is sending these customers replacement consoles, but since these defective consoles can still play games stored on their hard drives, users would be able to play downloadable games while they wait for their new systems to arrive.

Tuesday, October 22, 2013

#4ThePlayers since 1995 | PlayStation



Completely took me back inside my brain! What a brainstorm!
& as a youtube comment says William Marrs,
"I am literally shitting liquid nostalgia, this is marketing done right".

Monday, September 9, 2013

Sony Announces PS Vita TV: Stream PS4 Games to Another TV

In addition to announcing a Japanese release for the PS4 and a new, slimmer PS Vita model, Sony also announced something completely unexpected at their pre-Tokyo Game Show Conference. And, coincidentally, Sony‘s latest creation unites their two most recent consoles in some interesting ways.
So, what is this new device you ask? Well, it’s called the PS Vita TV and it may just be the hottest new gaming device this side of a next-gen console.
The PS Vita TV is, in the simplest of terms, a console for playing Vita games on your TV. It boasts an HDMI output port, a slot for Vita cartridges, and a slot for the Vita’s proprietary memory cards. In other words, it’s a Vita without the screen and controls.
Obviously, any TV will replicate the Vita’s screen, and as far as controls are concerned the PS Vita TV can sync with any DualShock 3 controller. Once everything is set-up (i.e. Vita TV plugged in and controller synced), gamers can play any Vita game, or any game a Vita can play (PS One Classic, PSP title) on their TV.
PS Vita TV Announced
Moreover, the PS Vita TV serves as a decent substitute for an Apple TV or a Roku box in that it can handle a variety of streaming services like Netflix or Hulu. Gamers likely have plenty of solutions for their streaming needs, so what’s one more?
But where the PS Vita TV will most impress gamers is with its Remote Playfeatures. Although it won’t be available at launch, the Vita TV can use Remote Play almost exactly like the handheld Vita will be able to, albeit with one key difference.
Instead of streaming PS4 games to the Vita’s OLED screen, however, the Vita TV will stream games to an additional TV and will use the DualShock 4 for control. That means gamers can stream their PS4 console gameplay to another TV through the PS Vita TV. With this feature, the PS Vita TV ostensibly becomes a Slingbox for your PS4 gaming.
Unfortunately, there are two downsides to this very exciting PS Vita TV announcement. First, the device has only been announced for the Japanese market (launch date: November 14th). There’s no reason to think Sony isn’t developing a version for North America and Europe, but the announcement was specifically geared towards Japanese gamers.
PS Vita TV - Vita Slot
The second downside to the announcement is that the Remote Play functionality will be added at a later date through a system update. It’s unclear if that’s because the PS4 launches much later in Japan on February 22nd, or if the functionality is still in development, so that’s something to keep an eye on. We should know more about Remote Play’s timeline when the PS4 hits North American store shelveson November 15th.
Overall, the PS Vita TV sounds like just the thing for gamers who were interested in the Vita’s Remote Play features, but weren’t sold on the Vita as a handheld. With this much cheaper device (about $100), gamers can access their PS4 from nearly any room in their house, and if the mood strikes they can check out what the Vita has to offer in terms of its own experiences.
Does the PS Vita TV sound like something you would be interested in? What do you think the device is missing/needs, if anything?
The PS Vita TV launches November 14, 2013 in Japan. No North American or European release dates have been announced.

Sunday, September 8, 2013

Sony HMZ-T3W headset puts two 720p TVs in your face (pictures)


BERLIN -- If you're weary of interacting with the real world, pop one of these on your head and you'll be transported to an alternate reality where you own a 750-inch TV.
That's the promise of this new headset from Sony, the HMZ-T3W Head Mounted Display, the third generation of in-your-face dual-screen headware from the company. It might look like something from a '90s movie about virtual reality, but it's a real product, unveiled here at IFA.
It's completely wireless, though you'd have to be very brave to take this thing on the bus. Sony promises "hours" of battery life, meanwhile. The 1,280x720-pixel OLED displays mimic a giant screen, and are 3D-capable




Flexible headbands are one-size-fits-all, and have cushioned pads to keep things comfy. Its lenses are adjustable via two sliders under the set, so in theory even wearers of glasses can get involved, but in practise, the fit is quite snug, so we're not convinced you'd fit any spectacles comfortably into the viewing area.


Impressive picture quality
Sony says the HMZ-T3W is equivalent to gawping at a 750-inch screen at a distance of 20 feet. That's not quite true when you try it out -- you'll still feel like you're really close to a tiny display -- but the viewing space is quite large, and once you fiddle with the adjustable lenses, focus is sharp.
The viewing space doesn't fill your vision, which might be what you'd imagine to look at the outside of this headset. Instead you're seeing a big rectangle surrounded by darkness.
Sony was showing off the headset with a selection of movie trailers and game audio, and I'd need much longer to determine whether you can comfortably enjoy a movie using this sci-fi gadget. Picture quality did impress in my brief hands-on, though -- the vision that's beamed into your eyes is bright, colourful, and very crisp.
It wouldn't be much of a virtual reality without sound, and included headphones -- with 16mm drivers -- artificially create 7.1-channel surround sound, for the full 360-degree experience.
You can connect the HMZ-T3W to your PC, game console, and mobile phone or tablet via HDMI plugged into a wireless processor unit that converts the input to an image that matches your two screens. Whether its wireless connection is fast enough for intense gaming is something we'll have to test. Sony does say the visor offers enough room so you can look down at your keyboard.
The HMZ-T3W is out in Europe in November for the staggering price of £1,300 ($2,035). A US launch date has yet to be penciled in. Would you splash out for one of these? Let us know in the comments and check out all the new gear at IFA on our show home page here.
Additional reporting by Luke Westaway

Wednesday, September 4, 2013

Sony Reveals Stacked TGS 2013 Lineup


 
Gamescom is done but the Tokyo Game Show is right around the corner.
As you might expect, Sony will be presenting a ton of games, as they revealed at the company's Japanese website.
Highly anticipated PlayStation 4 launch titles like Killzone: Shadow FallKnack and DriveClub will be on display, as will plenty of heavy-hitting PS3 titles. Attendees will see Beyond: Two SoulsGran Turismo 6Ace Combat Infinity and the remastered editions of Final Fantasy X/X-2. Here are the confirmed lists for the PS4, PS3 and Vita:
PlayStation 4
  • Assassin's Creed 4
  • Deep Down
  • Driveclub
  • Killzone: Shadow Fall
  • Knack
  • PlayRoom
  • Wolfenstein: The New Order
PlayStation 3
  • Ace Combat Infinity
  • Armored Core: Verdict Day
  • Batman: Arkham Origins
  • Beyond: Two Souls
  • BlazBlue: Chrono Phantasma
  • Dark Souls 2
  • Eiyuu Densetsu: Sen no Kiseki
  • Final Fantasy X/X-2 HD Remaster
  • Gran Turismo 6
  • Jikkyou Powerful Pro Yakyuu 2013
  • J-Stars Victory Vs
  • Lightning Returns: Final Fantasy XIII
  • Musou Orochi 2 Ultimate
  • Puppeteer
  • Rain
  • Rocksmith 2014 Edition
  • Sengoku Basara 4
  • Shin Sangoku Musou 7 with Musouden
  • World Soccer Winning Eleven 2014
  • Yaiba: Ninja Gaiden Z
PlayStation Vita
  • Dangan-Ronpa 1 & 2 Reload
  • Eiyuu Densetsu: Sen no Kiseki
  • God Eater 2
  • Gundam Breaker
  • Jikkyou Powerful Pro Yakyuu 2013
  • Musou Orochi 2 Ultimate
  • Shin Rorona no Atelier: Hajimari no Monogatari - Arland no Renkinjutsushi
  • Shin Sangoku Musou 7 with Musouden
  • Tearaway

Killzone Mercenary review: Hired gun

Killzone Mercenary review Deadplace Sellsword
From a superficial perspective, Killzone: Mercenary is about as rote a shooter as you'll find. It stars former soldier Arran Danner who has opted for a more lucrative life as a mercenary, battling the Helghast invasion as part of the Phantom Talon Corporation. This sets the plot up for many cliché twists and overwrought scenes of dramatic betrayal that players will see coming miles away. And yet, despite its tired storytelling, Killzone: Mercenary largely succeeds by focusing on the sort of well-polished, frenetic first-person shooter gameplay rarely see on the PlayStation Vita (though not for lack of trying).

When you first step into the world of Killzone: Mercenary, you'll notice its gorgeous graphics. There's no hyperbole in saying these are some of the best the Vita has ever seen – Killzone: Mercenary could very easily pass as an Xbox 360 or PlayStation 3 game. Fans of earlier Killzone games might find this worrying, as the series has earned a reputation for being overloaded with cutscenes that, while attractive, remove control from players for lengthy stretches of time. The developers behind Killzone: Mercenary seem to have learned their lesson on this front. Mercenary does feature periodic interludes, but they're primarily used to segue into and out of missions, and seldom last more than a few moments.

Of course, this added autonomy would mean nothing if the gameplay were not worthwhile. Thankfully, in a pure, gut-level way, Killzone: Mercenary stands alongside almost any recent shooter – for better or worse.

Sunday, May 5, 2013

Assassin's Creed IV: "More Open And Free Than Ever Before"



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Assassin's Creed IV: Black Flagwill launch this fall for both current and next-gen systems, and it should be quite the rousing adventure.
The game's lead scriptwriter Darby McDevitt talked toPolygon about the story and environment we can expect in the latest AC entry.
As many have seen, there are some sexually explicit themes going on, and that's because, as McDevitt says, protagonist Edward Kenway is a "raucous and bawdy chap." He's married but that doesn't mean other women aren't involved. He's out to prove himself a "man of quality" and if other ladies like the infamous Anne Bonny cross his path, well, so be it. He uses his influence over the fairer sex by getting women to seduce and distract targets during gameplay; presumably, this will be similar to the Courtesans in past entries.
We see an example of that in the reveal trailer:
"While this scene in the reveal trailer was clearly designed hint at the pirate lifestyle, there is a gameplay element here, to show that you can use certain NPC characters to more effectively achieve your goals. You might have noticed that the woman in the foreground seduced his target at the end of the trailer (eagle-eyed fans have already pointed out that they are the same woman)."
As for the environment, we'll still have pre-scripted missions so you can't change those. However, McDevitt says the gameplay has been designed to be "more open and free than ever before," hinting that there may be some decision-making involved. As for the Templar angle, which is a staple of the franchise's ongoing plot, McDevitt didn't say much. We just know the Templars will be comprised of a "diverse cast of characters from three different empires." Secrecy is expected.
As usual, any Assassin's Creed has the potential to be a masterpiece. We still think Ubisoft could've taken a year off, though.

Saturday, May 4, 2013

Kojima: MGS Legacy Collection Just Too Massive For Xbox 360




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Well, that's what you get for using a woefully outdated software format.
The massive bundle known asMetal Gear Solid: The Legacy Collection consists of a grand total of 7 games and over 60 hours of content. And that is precisely the reason why it's exclusive to the PlayStation 3.

This collection is so huge that it actually requires two Blu-Ray discs to hold the majority of the franchise's quarter-century saga. They didn't even get it all in there; we'd probably need a third disc if they had. So on Thursday during a Kojima Productions radio broadcast, boss man Hideo Kojima clarified that The Legacy Collection would've needed 6 DVDs on the 360. We don't have an exact release date just yet, but hardcore fans are anxiously waiting already... Don't worry, it might drop in June.

To be honest, as much as I'm a supporter of multiplatform releases so all gamers can get a chance to play certain masterpieces, I'm fine with this.Metal Gear Solid's legacy is firmly planted in the PlayStation universe. I know it began on other earlier consoles but let's face it; the MGS legend is rooted in PlayStation history; it's synonymous with the brand. I know it has gone multiplatform now, but it'd almost be like having a Halo collection on the PS3. It just doesn't make much sense, I say.

Watch Dogs On PS4 Is "A Truly No Compromises Experience"


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The more we see of this game, the more encouraged we become. How about you?
Watch Dogs is a cross-generation title slated to for both the PS3 and PS4, and it seems that all versions will be available on November 19. In the meantime, check out a PlayStation "Conversation With Creators" feature that focuses on Ubisoft's upcoming blockbuster.
As revealed over at the PlayStation Blog, the video introduces you to two of the driving forces on the Watch Dogsteam: Dominic, the senior producer, and Jonathan, the creative director. The team worked in close collaboration with PlayStation so as to harness the full power of the PS4-
"This gives them the opportunity to create a truly no-compromises experience with high-resolution environment textures and advanced special effects. The game experience, much like the city you’ll get to play in, will be rich, deep, and detailed."
They want to convey what it feels like in a "hyper-connected" world, and they wish to give players "new and different ways to connect with each other." Personally, a "hyper-connected world" scares the sh** out of me but I'm obviously in the minority on that. And besides, this game should befantastic. Is it Game of the Year quality...?

Tuesday, April 23, 2013

Metareview: Dead Island: Riptide


Dead Island Riptide puts some spring back in zombies' steps
Dead Island: Riptide, the pseudo sequel to paradise-gone-wrong simulatorDead Island, shares one clear trait with its predecessor. No, not zombies (but, yeah, those are in there). It's that reviews are all over the place for the game's launch. The original Dead Island entered into a similarly hostile critical climate, but went on to sell 5 million units globally. Our Riptide review will be available later this week.
  • Game Informer (80/100): "Riptide's flaws are many, but they couldn't hold me back from having a blast. Few games nail the visceral feel of melee combat and co-op fun like Dead Island. At its worst, an annoying hiccup breaks the immersion of the grizzly trek through a zombie-infested paradise. At its best, Riptide hits the same high notes as the original."
  • IGN (72/100): "Technically, it's done nothing to build itself into a great game. Rather than fix the graphics and the performance problems that plagued the original two years ago, Techland slightly modified the setting and delivered a new character and more content. It's a fun time, but there are no surprises or killer new features to make it an impressive package."
  • Eurogamer (60/100): "What makes that so sad is that this feels like a series only a few great decisions away from being really good. A better script with a sense of humor, a bit more imagination in quest design, more coherent inventory management and character development... These things shouldn't be unattainable goals for a developer that must be flush from the unexpected success of the first game."
  • VideoGamer (50/100): "On the whole however Riptide is yet another missed opportunity, and just too painfully average, wonky and padded out with filler to truly recommend."
  • Gamespot (40/100): "Riptide is dumb, and mind-numbingly slow, and somehow manages to make the art of zombie-slaying feel like utter tedium. And if slaying zombies isn't fun in a game that's all about slaying zombies, why bother? "

Metal Gear Solid 'Legacy Collection' brings a box of Snakes to PS3 in June


Metal Gear Solid 'Legacy Collection' brings a box of Snakes to PS3 in June
The Metal Gear Solid "Legacy Collection" found on a Korean rating has now been officially announced by Konami. The PS3 collection brings together Metal Gear Solid, the HD Collection versions of Metal Gear Solid 2, 3, and Peace Walker, and the "Trophy Edition" of Metal Gear Solid 4, along with the relatively hard-to-find Metal Gear Solid: VR Missions and two digital graphic novels by Ashley Wood, in a handsome package that might make some consider buying them again. 

Metal Gear fans have an affinity for fancy cardboard boxes. The collection will be released in North and South America in June. Konami has yet to specify a price.

The Evil Within protagonist makes do without 'extraordinary powers'




The Evil Within won't empower the player beyond "appropriate" weaponry and a delicate dearth of ammunition, claims Director Shinji Mikami.

"We're not giving the player really any extraordinary powers," he told IGN, "but we don't want to go in the opposite direction and not give them any means of fighting back – that would violate the rules of survival horror. So we're looking at appropriate types of weapons with a limited amount of ammunition in order to get them through ... if they're good."

The Evil Within follows a detective named Sebastian, an unfortunate soul summoned to a distorted, labyrinthine asylum crawling with creepy things. Mikami sees the premise as a source of proper scares, and frames it in an overtly cinematic way – right down to the survival-horror game's wider aspect ratio of 2.35:1. (As with some films, this means you'll see black bars above and below the image on HDTVs, which are typically in 16:9 ratio.)

Mikami's approach is reflected, arguably to a fault, in a live-action trailer forThe Evil Within. If you have trouble stomaching the more grotesque parts, just substitute the gore for gourmet foods. The gnarled corpse becomes chicken, and the final shot is spaghetti escaping confinement in a microwave.