Sunday, May 5, 2013

Assassin's Creed IV: "More Open And Free Than Ever Before"



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Assassin's Creed IV: Black Flagwill launch this fall for both current and next-gen systems, and it should be quite the rousing adventure.
The game's lead scriptwriter Darby McDevitt talked toPolygon about the story and environment we can expect in the latest AC entry.
As many have seen, there are some sexually explicit themes going on, and that's because, as McDevitt says, protagonist Edward Kenway is a "raucous and bawdy chap." He's married but that doesn't mean other women aren't involved. He's out to prove himself a "man of quality" and if other ladies like the infamous Anne Bonny cross his path, well, so be it. He uses his influence over the fairer sex by getting women to seduce and distract targets during gameplay; presumably, this will be similar to the Courtesans in past entries.
We see an example of that in the reveal trailer:
"While this scene in the reveal trailer was clearly designed hint at the pirate lifestyle, there is a gameplay element here, to show that you can use certain NPC characters to more effectively achieve your goals. You might have noticed that the woman in the foreground seduced his target at the end of the trailer (eagle-eyed fans have already pointed out that they are the same woman)."
As for the environment, we'll still have pre-scripted missions so you can't change those. However, McDevitt says the gameplay has been designed to be "more open and free than ever before," hinting that there may be some decision-making involved. As for the Templar angle, which is a staple of the franchise's ongoing plot, McDevitt didn't say much. We just know the Templars will be comprised of a "diverse cast of characters from three different empires." Secrecy is expected.
As usual, any Assassin's Creed has the potential to be a masterpiece. We still think Ubisoft could've taken a year off, though.

Saturday, May 4, 2013

Kojima: MGS Legacy Collection Just Too Massive For Xbox 360




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Well, that's what you get for using a woefully outdated software format.
The massive bundle known asMetal Gear Solid: The Legacy Collection consists of a grand total of 7 games and over 60 hours of content. And that is precisely the reason why it's exclusive to the PlayStation 3.

This collection is so huge that it actually requires two Blu-Ray discs to hold the majority of the franchise's quarter-century saga. They didn't even get it all in there; we'd probably need a third disc if they had. So on Thursday during a Kojima Productions radio broadcast, boss man Hideo Kojima clarified that The Legacy Collection would've needed 6 DVDs on the 360. We don't have an exact release date just yet, but hardcore fans are anxiously waiting already... Don't worry, it might drop in June.

To be honest, as much as I'm a supporter of multiplatform releases so all gamers can get a chance to play certain masterpieces, I'm fine with this.Metal Gear Solid's legacy is firmly planted in the PlayStation universe. I know it began on other earlier consoles but let's face it; the MGS legend is rooted in PlayStation history; it's synonymous with the brand. I know it has gone multiplatform now, but it'd almost be like having a Halo collection on the PS3. It just doesn't make much sense, I say.

Watch Dogs On PS4 Is "A Truly No Compromises Experience"


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The more we see of this game, the more encouraged we become. How about you?
Watch Dogs is a cross-generation title slated to for both the PS3 and PS4, and it seems that all versions will be available on November 19. In the meantime, check out a PlayStation "Conversation With Creators" feature that focuses on Ubisoft's upcoming blockbuster.
As revealed over at the PlayStation Blog, the video introduces you to two of the driving forces on the Watch Dogsteam: Dominic, the senior producer, and Jonathan, the creative director. The team worked in close collaboration with PlayStation so as to harness the full power of the PS4-
"This gives them the opportunity to create a truly no-compromises experience with high-resolution environment textures and advanced special effects. The game experience, much like the city you’ll get to play in, will be rich, deep, and detailed."
They want to convey what it feels like in a "hyper-connected" world, and they wish to give players "new and different ways to connect with each other." Personally, a "hyper-connected world" scares the sh** out of me but I'm obviously in the minority on that. And besides, this game should befantastic. Is it Game of the Year quality...?